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		Proposal<br /><br/>
		This are the descriptions for the different types of characters in EGOBOO<br />
		Every Game-Object may have one/multiple &lt;effect&gt;, which are applied to other Game-Objects, if 'used'
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			<th colspan='2'>General Effect</th>
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			<td><a href='effect.html' target='_blank'>EFFECT</a></td>
			<td>Definiton of an effect</td>
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			<th colspan='2'>Game-Object</th>
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			<td><a href='item.html' target='_blank'>ITEM</a></td>
			<td>Definition of an item</td>
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			<td><a href='monster.html' target='_blank'>MONSTER</a></td>
			<td>Definition of a monster</td>
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			<td><a href='particle.html' target='_blank'>PARTICLE</a></td>
			<td>Definiton of a particle type</td>
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			<td><a href='spell.html' target='_blank'>SPELL</a></td>
			<td>Definition of a spell (to replace 'ENCHANT.TXT</td>
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	<br />
	13.02.2015 / Paul Mueller<br />
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